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000009_amos-request@svcs1.digex.net_Sat Jan 3 22:18:27 1998.msg
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>From amos-request@svcs1.digex.net Sat Jan 3 22:18:27 1998
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: You lazy bums!
Date: Sat, 3 Jan 1998 20:55:28 -0500
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> Look at that! I get a new computer and have some hd difficulties and
> work on Cap'n bubba and the Nasty Alien Menace drops off. Do I have
> to whip you lot every day? Q8-{)
Hmmm... well, you're definitely back.
> Anyway, I am getting back to normal slowly. Still no SCSI controller
> to access all my AMOS stuff.
Well get on it!! The last deadline has come and gone. We're now in
1998 and you still haven't released the final CBATNAM game!! ;-)
> Looks like the base system for the game will be moving to 020
> minimum. Those of you bitching about speed should be happy.
Has someone been bitching about speed? :)
On 68020s running at 14MHz or higher (which probably represents
95%+ of Amiga-users) the sideshooter will be fast and intense.
After you compile with the ProCompiler (my brother just reminded me
of this), the stage will be fairly fast on A500 machines.
I forgot about that... after purchasing my A1200clone I switched to
Amos Compilerv1.36 to remove the "glitches". The ProCompiler only
gives me around an 8% speed increase (over the AC1.36) as the gfx-
updates are taking up the majority of a frame where on stock A500s,
the ProC has more "room" to improve the performance. Combining
this with the fact that the stage is now faster on ALL machines due
to a few modifications I've made, the A500-users should almost be
satisfied... hopefully.
> any case, how about some update messages from the IAPA? I have
> most of the code. I just want to hear from the team.
You are hearing from me...
BTW- I will make a few modifications to my source and send you the
new "revised" version. Nothing major really, just need to
"beef-up" the audio-feedback in the FinalBossBattle phase...
I was debating whether to bother or not, but since you aren't
able to do anything yet I might as well "fix" this lacking.
It can only make the final game a bit better.
Take care,
GARFIELD
-------------------------
Current projects...
SuperStarStrike98(AMIGA & IBM): 0% complete
"Studying" POVray-coding(IBM): 20% complete
Website(http://www.sosbbs.com/~gbenjam): 35% Complete